A good D&D session usually ends in one of these two ways –
- A big satisfying reveal
- A huge cliffhanger
A good DM ensures that hours of time spent together by The Party is made more memorable by a great end. A well-crafted end has two essential ingredients –
- The session is well-summarised to reiterate the learning and how much fun it was
- The Party looks forward to the next session
Today’s game is about how to end the training session well.
- This works best when the session is already thematic.
- Throughout the session, give “gold” to the party whenever they answer a question, ask a good question, tell a good story or share some good insight.
- At the end, give everyone a chance to win more gold by offering a chance to summarize the session.
- On your presentation, show the 6-8 major topics you have covered in the session.
- People pick one of the topic, and attempt to spend exactly 60 or 90 seconds to summarize it.
- Have a coubtdown timer running in the background.
- Promise X amount of gold for a good summary, but give 2X or even 3X the amount for people who do really well.
- Tell them that the next time they attend a session you do, they’ll be allowed to have a headstart in the session with half the gold they earned today.
- Send them off with knowledge and gold and great memories.
- Remember to do (and to encourage) some dramatic Voice. It adds immersion and creates impact.
In the endgame now,